What was said, plus you can vertex blend other textures (ideally with much less directional information than the texture in your screen - grime, mud, moss etc. works fine) and/or use decals to hide the most obvious issues.
What resolution textures are these? If they're all unique, I doubt this would ever fly for todays production. A lot of what you're after could be achieved with proper world textures and decals. As well, normals and spec would help out a bit.
That'd be diffuse, not spec. But I think you could do that in everything since Quake 3. Many games nowadays add wounds where the model is hit, too (Doom 3 is very noticable but it uses too large wound decals).
Good progress! I suggest using a second uv and bake out some object space textures like AO and use that as a mask for dirt and grime. I think its easier than placing decals by hand, but to each his own.
The tech demo looks amazing!!! I can`t belive we finaly get rid of baking. @Udjani probably we can just create a mid poly model and throw that in painter and use normal maps decals for small details.
You wanna uniquely wrap buildings? Looking at god of war, they had fantastic results with using pretty low res geo, putting tiling textures and then put a damage normal decal on the edges. Looks very good and keeps the res up.
Good evening all, have made some adjustments to the scene. I have started getting some place holder decals in, pipe work, tweaked the lighting and started working with some ideas with regards to the ceiling panels. thanks for your thoughts.
Looks good. I use cgtextures and mayang quite a bit. The most useful texture for me are grunge maps, splatters and decals. This site doesn't seem to have any. Will have a proper look through when I next need textures.
Okay so are those floaters, or are they a part of the original mesh? It only makes sense to me that they are floaters; I don't understand how you would be able to map a piece so that you could non destructively place decals like that on assets.
More posters, more decals, or simply more props like vents, maybe a wall phone or other garage-oriented props. : ) EDIT : Also, like Cay said, some oil drops or tire marks on the floor would be really cool.