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Re: Environment: Street Fighter Stage
Reply by
Ben Apuna
·
May 2009
·
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3D Art Showcase & Critiques
Looks nice! I like the damage on that big pipe. Looking forward to seeing this textured.
Re: Brink Dev Diary - Art direction & concept art - Now with added HD Video!
Reply by
Martin Henriksson
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Jan 2010
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General Discussion
Because Splash Damage and Bethesda didnt have anything to do with eachother back then ;i
4 results
Re: Dead Pen Drives
Reply by
CheapAlert
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Mar 2006
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General Discussion
starforce can physically damage devices by forcing them into an unsupported 16-bit mode.
[Riot Art Contest] - Eric Lin
Topic by
L0ngMan
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Nov 2014
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Riot Art Contest - Animation
Hi i am going to create a strong and high-damaged character such as the man in Beowulf, who is a swordman (maybe?).
Re: [WIP] Ultramarines Venerable Dreadnought
Reply by
Krypten22
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Mar 2018
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3D Art Showcase & Critiques
Small update, just starting to look at adding damage and general wear and tear.
Re: Marden class Mech
Reply by
r4ptur3
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Mar 2010
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3D Art Showcase & Critiques
fantastic flow! I am already imagining it with damage in a sick battle scene!
Re: [WIP] Mobile assault turret
Reply by
KyleJensen
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Jul 2012
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3D Art Showcase & Critiques
Cleaned up the scratches and added some damage to the cannon. Crits/comments welcome. :)
Re: Hard Surface self-evaluation
Reply by
Olli.
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Jul 2012
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3D Art Showcase & Critiques
its just that the rest of the model doesnt have any evidence of water damage
Re: Ugly Guy
Reply by
.polygon
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Mar 2010
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3D Art Showcase & Critiques
the armor need dents, scratches, battle damage. same with the cloth parts (tears)
Re: Another New Job!
Reply by
Ben Apuna
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Mar 2010
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Congrats! Splash Damage seems like a great place to work, have fun :)
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