Hey guys I've finally got onto using Maya, I was a Blender user and I have a few questions. I will re-edit the post and note which question has been solved. I will also add questions and bump up the thread if need be (and if its ok with the admins...) but not so much as to spam. I will constantly be referring to blender as…
Hey Guys, Are there any examples/tutorials out there to set up simple context dependent hotkeys in maya, based on selection type and selection count for example if faces are selected execute selectadjacentface.mel, or selectadjacentvertex.mel for vertex selection, etc?
@cbates540 I start out in 3D-Coat. For each color area, I make a new layer. I paint in a solid color, and set it to multiply. For example, for the skin I would select a beige color, and paint it only on areas of exposed skin. After I have painted in all colors on separate layers, I export the file as a PSD into Photoshop.…
Hi MightyPea, here are two scripts to activate and deactivate IgnoreBackfacing in every Editable Poly object, Editable Mesh object and Edit Poly modifier in the scene. Unfortunately Edit Mesh modifier doesn't seem to expose this setting. There are two macroscripts and not a single toggle because you cannot determine what's…
Hi! First, sorry for my english. :) CodeFather point me to this thread and I decide to try to write this script. The video show all that the script can do. Reference coordinate system must be "Screen", can align verts, edges or faces on Editable Poly object. "avg"(average) button will align selected subobject elements on Y…
Hi, I've noticed a lot recently that when I'm modelling with reference images, at some point after a while, the cameras and camera shape will start to become active, visible, and selectable in all of my views for no good reason. What I mean is I'm modelling and then suddenly I see either a slight change in perspective or a…
I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…
I'm assuming you only need to lock/unlock movement on the root bone. It's pretty easy to setup. We are going to use a Position List controller to create a set of two position controllers. You can then turn the controller with the motion on and off. 1. Select your root bone, and go to the Motion Panel. 2. Open the Assign…
A package can be named what ever you want it to be. Clicking 'New' in the bottom left corner will bring up a prompt, Just replace 'MyPackage' with what ever you want and click OK. You should be able to see your package in the 'New Package' section, select it, now when you hit import what ever you import should import into…
Here is how I would do it. Select all the polygons of your object except those that are not perpendicular to each side of the cube. Apply UVW Map on it and select "Box". Then apply UVW Unwrap. Weld things that match so you have only one version of everything. Select all you have in the UVW editor, move it outside the black…