It is just a simple environment presentation about 400 Unreal Units big, so not very large in scale. But yeah I do like the idea of the camera being attached to the player to give the illusion of swaying in the ocean, how can I pull that off?
Hm... I have heard of something like this before, and that was also with a sandboxie user. I don't know whether that's really the issue, but I can imagine it wreaking havoc with our use of temporary files for swap, especially in the 32 bits version Krita.
It's because your V-Ray Sun is pointing in the wrong direction. In your screenshot, on the "bottom" of the Sun you can see a small arrow pointing up perpendicular with the other lines of the Sun. You need to swap the Sun around, as that arrow is the light direction.
Works fine on my HTC One S now, reads files fine. Only snag is the low fps (being addressed) and the black silouhette. I've tried previewing textures individually by deselecting etc but no joy. Progress though, looking forward to advancements :)
Don't know if it's been said before, but customizing navigation controls. I've been doing a fair bit of work in Designer and Unreal 4's material editor and i have a moment of confusing every time i swap between the two haha.
She needs bewbs! Just kidding :) Looks like you are following the shape well. You're probably going to need a loop next to the center line for her breast and for the front of the leg. This is slightly off topic but where did you snag that reference?
Yeah. I really just want to talk about the logistics of making a game that can teach anything you want to learn at whetever depth you want. Like the wikipedia, but with gameplay chunks that can have their content swapped to teach different things.
The new torque shader engine supports normal maps. That might be another option. If you want access to UED 3 (is Swat 4 a UED 3 title?) the IGEIA Physics card comes with a physics demo that has a earlier build of UED 3.
Every studio in San Diego and beyond has seen that basement, and soon it will be the same for that Concrete test. (Gotta remove mine soon as well) You might consider swapping those two out as soon as possible and replace with some more original stuff.
hi Ben i wanted to chip in that for your cloak texture, adding smaller light waves in the fabric that cut across the large ones and pointed to pinch or snag points will make them look more involved and interesting. it's real quick and works well.