Ha if the height doesn't tile, then you can't have an AO that tiles. The AO algorithm samples the height far around each pixel to determine the amount of light reaching that pixel, if there is nothing to sample or if your map doesn't tile, it will sample the wrong information and you will end up with a seam. You would have…
I'm not sure about the textures getting darker, but if you go to Renderer-Viewport 2.0 (on the viewport menu bar). Change the Transparency algorithm from Object Sorting to Depth Peeling (or something else) it should help. You might also want padding on edges of your color map, ie: have the color extend past the edges of…
I would like to just mention: http://www.infinity-universe.com/Infinity/index.php There are quite a few technical docs around the site and in the forums. Just a TL: DR portion of the site, the game features billions on unique planets that players can fly to in real time. I am quite sure the planets in that are generated…
Yeah, the Custom node is great. I've used it a few times to implement more complicated algorithms when I can't be arsed to translate them into a web of nodes (or, as you've already mentioned, when the HLSL method isn't available as a node). One thing to be aware of is that the Custom node doesn't compile as cleanly as the…
Yeah, I have seen it. But those are previs only. Kinda hard to guess what can be done with it just based on this. Here is article about RYSE pipeline => http://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/ There was a page on Crytek about Cinebox, which I can't find right now, where they mentioned…
I recommend going to a traditional college. Take a major in Computer Science with a minor in Fine Arts, or vise versa. Don't take classes about game-specific tools. Tools are always changing and you can pick them up yourself. Take classes about composition, color theory, algorithms, artificial intelligence. Those skills…
There's a couple of issues at play - 1.Mayas triangulation algorithm is shit (appears to not bother about preserving convexity and just picks the shortest edge) And... 2.as far as I can ascertain Maya basically knows fuck all about its meshes. Max stores all sorts of useful information in an editable poly - maya stores a…
From the official documentation: "Circle Depth of FieldThe Circle DoF is the newest addition and matches real world cameras more closely. Simialar to the Bokeh DoF you can see circular shaped Bokeh with sharp HDR content. Very large Bokeh are a weakness of this algorithm, they appear noisy and not as clear as the BokehDOF…
Hi all, fael097 it is definitely possible to make it like the original mesh, but I will have to research it a little, reverse engineer the Catmull-Clark subdivision algorithm. Right now I'm working in c++ with the SDK to make TurboReduce modifier. By the way I changed the name to turboReduce. I released version 1.2 which…
Call me a "technophobe" or "luddite" but, I don't think machine learning will ever out compete humans in most jobs. I'm huge fan of tech but, I can't say I have a lot of faith in AI to do anything other than recommend me nice email reply suggestions and Youtube videos, even then it fails most of the time. At most it might…