That's awesome! My only criticism is that some of the upright timbers look quite straight, but that's not really a deal breaker. The overall composition and the lighting really create a fantastic atmosphere - and to me that's what counts (especially when this looks pretty much AAA).
awesome progress daphz! i'm realy loving your character, she really gives me the idea of a "deadly lady"... being bottom heavy but with nice curves and the strong expression with gentle eyes ...aaa you got me xD
For him to email me and tell me how bad my portfolio is. Sure let us look at his "teaser" images for his upcoming AAA game :) Wait... he's been ripping people off and broke for 4 years?
its good buisness model, but bad for fans... would love to see a ground breaking AAA game from nintendo, but i dont think its going to happen... they will test stuff out on handhelds where its cheaper and quicker
Thanks for the kind words and feedback everyone, we really appreciate it! I have to admit it's so much fun and refreshing to work in an art style like this after 8 years of mostly doing high-end, AAA quality assets.
Yea i know, sacrificing sleep, will be bad for me or anyone else. It was in desperate way. I have no idea how to manage time. And, i would like to work in AAA studio. And i know i need to specialize. And that is the problem.
If you receive the error message "sorry, cant`t find plugin.. " when trying to bake with Xnormals, in my case was because the texture name had an underscore then a number. I put my texture name"aaa" and it worked afterwards.
Defiant Studios in New York City is hiring! We are developing for AAA console/PC and VR/AR. Visit us at http://www.defiant.nyc/ Character Artist Senior Artist Environment Artist VFX Artist Lighting Artist Technical Artist
Hey! Thanks for the reply! :) I would normally go for the bigger chunks indeed, but with this i'm trying to approach it the way an AAA environment artist would. From the research I've done they go for smaller chunks and hide the seams with pillars and columns.
In the past 5 years I can count on one hand the number of people who have graduated from my school and went on to AAA studios. A few have done freelance and smaller projects, but that's still not a very high percentage.