here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
Btw, I have 4 torchlight 1's waiting to be gifted, if anyone would like one. I pre-ordered the 4 pack of TL2 (for me and 3 friends), and it came with 4 copies of TL1 as well, so Im giving the TL1 copies away. slipsius at g mail for steam
Hi All: I am a new user to toolbag 4. I have a .rar model created in toolbag 3; how do I import it into toolbag 4? When I go to "file, import model" the .rar file on my desktop is greyed out, so I cannot import into toolbag 4. Please advise. Thanks, Reg
Hmmm, weird. Here is a sequence of what happens when I try to do this: 1. 4 view layout 2. switch to maximized perspective 3. switch to top view 4. switch to perspective (but it is a perspective view of the top, not the original perspective) 5. 4 view layout What am I missing?
Can not wait to get my hands on Unreal 4. And at a guess I would say the Killzone characters look like they are around 35K [ame=" https://www.youtube.com/watch?v=Nn7sj4gmfjY"]Playstation 4: Meeting 2013 Killzone 4 Gameplay Trailer PS4 [HD] - YouTube[/ame]
So, did that help at all? Curious if you have any questions. It's a really cool technique, and there are some additional tricks I've seen people use that are really nice, like what I call 3/4 mirroring. Where you mirror the UVs of a face, but not down the midline. This lets you have different eyes or a diagonal scar, but…
Another idea for the idea bucket. 4 legged friends. Item for heros that either walk on 4 legs, or use a mount that has 4 legs. Also maybe a more broad category, Workshop Least picked. Pool of 5-10 heros with the least amount of items in workshop/ dota store
changed mine to purge the old 5000ft voodoo... xXstubbifiedXx is my new tag. Right now mainly: Forza 2 Call of Duty 4 Halo 3 Grand Theft Auto 4 Rock Band/Rock Band 2 Fight Night Round 4 Misc arcade titles
This way of modeling the spike ball stemmed from link I posted that was a tutorial on how to model a golf ball. It was a method to allow me to evenly distribute spikes around the ball itself. It originally looked like a ball with hexagon geometry all over it and a specifically selected a pattern of faces and extruded them…