If you mean the bloom post-process effect, it means your emissive output is not strong enough to reach the bloom threshold by itself. Add a multiply in your shader just before plugging into emissive output to crank it up. The value you want is probably somewhere between 1.5 and 4.0. Alternatively, lower your bloom…
Don't forget, working in games usually involves moving frequently (on average about every 1.5 to 2 years), and if you expand outside your home country you widen the pool considerably. A work visa is often required, and a college degree strengthens (but does not guarantee) a successful USA visa application. Probably also…
Xbox Project Scarlett Xbox Project
Scarlett details have just been announced and the details are on the table. It’s
good to finally know what we are aiming for with development specifications. Scarlett Xbox specs Scarlett 8K gaming, Framerate -120fps Ray-Tracing, SSD GDDR6 RAM CPU based on AMD’s Zen 2 and Radeon RDNA…
No, Space values are min and max limits for creating random colors. The terminology in colors are confusing sometimes. 127.5 represents 0.5 as default float which must be linear in mind. But I guess you mean 127.5 to represent 0.5^2.2 ~ 0.217 Or 187 to represent 0.5, right ? I can add an option for power factor in one of…
I got started with this, which is a bit dated but great technique for facial loops: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php Street cop workflow by Mashru Mishu: http://en.9jcg.com/comm_pages/blog_content-art-180.htm Making of Varga by Paul Tosca http://www.paultosca.com/makingofvarga.html Making of…
Your specular map has a lot of range. I'm not experienced with the setup of Marmoset but should it not simply be metals and none metals? You appear to have some painted surface in the mid range of your specular. I would expect to see none metals 40-75 and metals 175-225. But like I said, I'm not sure on the values Marmoset…
yea i didnt buy the 3 expansions and they go for 800 ms points each. so thats a deal and ive already sunk about 8 hours into firefight and while only about 1.5 into story mode. it just seemed kinda slow paced. Im gonna finish it over the weekend but for now firefight is keeping me entertained, and im not even a big Halo…
i found a new tweak to resize, so if you know that the height of the character is 180 centimeters go at Zplugin :3d printing exporter : 2-change the size. set the unit you want ( mm) and if the height is Y axis enter 1800 mm and you can export visible/selected /all subtools as obj files. i loaded the mesh in 3Dsmax and the…
Have I mentioned I love watching you progress on this yet? Great stuff so far, I'm looking forward to seeing you continue on. Maybe this site could give you some more ideas for what you can do with the texture- I love everyone's different take on painting their models :)…
At the moment it cost 125 instrucitons and I'm still using full hsl code for my specular and backface term. I'm sure I can leave some other instructions. It use one normal map with specmap in the alpha, a diffuse map with ao in the alpha, a cubemap, a thickness map and two look up texture ( 256*256 ). That's makes lot of…