It looks like we've been bitten with the TF2 bug here too .. we've got about 16 players around the office... So how's about inter-studio matches? Schedule, timezone permitting of course...
great fps control on a console, rts on a console. Lucasarts better make a great lightsaber jedi game with this thing. video here: http://www.dagbladet.no/kultur/2005/09/16/443527.html fucking brilliant
The femininity from the side view is because of the near vertical forehead. slope it back a bit. Eyes are a bit better. How old is he supposed to be, because he looks 25 - 16? but a bit stocky. Scott
Here's an ICE compound from Piotrekm. http://dl.dropbox.com/u/8079325/ooSpherify.xsicompound He has some more at http://www.xsibase.com/forum/index.php?board=16;action=display;threadid=43152
Day 16 - Ended up being busy yesterday so couldn't get anything done, Update 3 on the pistol , took a different approach to the handle, I'll see if it ends up working.
Bitmap, I think portugal will manage the first round, but there's 50% chance of playing against Spain in the 16-round match haha. And if Portugal survives that, it's Italy or Holland. So should be an awesome WC.
Its a good idea, but i believe there is a 16 image limit per post. So we could eventually run into issues with that. Which may not be fair to people that finish later than others.
Its from the crash bandicoot thread. http://www.polycount.com/forum/showthread.php?t=87967 Here is the actual post you mentioned. http://www.polycount.com/forum/showpost.php?p=1415014&postcount=16
Because MR glow is just a post effect. It's better to render without glow as 16/32 bit EXR file and apply glow based on pixel intesity in AfterEffects/Fusion/Nuke/PS.
Looks like you might need pixel padding. Change your "Fill texture seams" value to something like 16 under the Maya Common Output section of the Transfer Maps window.