My little finger tells me this the whole misunderstanding comes from a big confusion between: 1 - Some real-life scientific facts ("what are the characteristics of metals and non-metals ?") 2 - A simplified model that some engines rely on ("in our engine, it is best do use 100% white and 100% black for metalness input for…
PROBLEM SOLVED: It was a program conflict - I had a friend suggest going through the processes and 'End Task' on each one until the performance for UE4 was normal. So I was doing this through tons of them with no success. But then I did it on Realtek Audio Manager - and boom.. CPU performance went from 100% down to like…
DnS, Ok great. I see what you are saying about taking more care with the dirt overlays. I find texturing to be the most challenging aspect, and the area where I could probably use the most help (in terms of tips etc). Are you also suggesting that I should not combine normal maps like I have done here, and should generate…
This is my understanding also but something I've always wondered is how can an application like photoshop take advantage of 2048 pressure levels for opacity? 2048 pressure levels distributed between 0-100% gives you increments of about 0.09%, but photoshop doesn't deal with percentages in fractions of a percentile so isn't…
Was a really engaging demo, but watching it I couldn't help but wonder why a company that seems to pride itself in pushing boundaries feels it has to cleave so close to the same old themes (male gaze). There is no question whatsoever this entire demo was made for straight men. Nothing wrong with that, but when the entirety…
It would be nice to see the models smoothed hehe :D I wondered the same years ago, and knowing how harsh and abusive can be the ppl on forums (always with sad and horrible answers), i prefered not to say anything to avoid "Fanatics". There aren't perfect programs, so Zbrush is not the exception. We live with its defects ^^…
One other thing to consider with specular is that the more specular something is the less diffuse it is. So basically if x amount of light hits a surfaces then some is absorbed, some is reflected as the diffuse component and some is reflected as the specular component. You never get a surface with 100% diffuse and 100%…
So I've decided to put down the brush for a few weeks and wrap my head around MaxScript. Knowing a few other polycounters have taken this trip I'm wondering if there isn't some good advice that might help make the trip less bumpy. MoP suggested the DVD's from CG Academy since they came as part of the Dom War prize pack,…
Just toss ideas out, did you play with any bios settings if not perhaps you should test it, lower the specs all around(apart from the memory), this could help eliminate an internal issue, i can't say for 100% certainty but i recently experienced some "funny business" on all brand new hardware... never online to eliminate…
yes I did stick to the grid and i didnt think about the floor at the time :( , and the building i am creating has curved walls so i imagine there must be a process for it as not everything is straight right anglles in the real world. I have done different tile sizes so it fits (rectangle or square as you advised 150 x 150…