Is there an easy way in Max to set up Edit Poly and it's various tools (extrude, bevel, etc) with the settings I want to use by default and have it remember those between sessions? Or is this "write a script" time?
any one know of pose manager like script for Maya that works with Human IK? When I attemtp apply a pose with poseMan 1.3.3 to HumanIK, only the lower body is posed. torse and arms remain in default T pose.
I need to move a UV selection -1 exactly. Is there some easy numeric input option i'm not seeing? A quick script? edit: NM found it in another thread. polyEditUV -u -1 -v 0 ; yay
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
Hi all! My software - 3d max How can I make extrude continents and place around the sphere? unwrapping and displacement? But its very hard for processor. Can it be make by script? I hope for your help.
@Panupat Yeah but i'm trying to make a simple script for a toolkit with different useful functions. One of them is making a "radial mirror simetry" with a user value for the number of copies. Here's a gif with some tests:
Just found this: https://polycount.com/discussion/37382/maya-wrapdeform-to-skin to prove my point. Sadly, I don't think I have the script anymore. But, perhaps there's now a builtin way? :)
Currently, I'm using DCbool Manager script\plugin, but yours look a way better! Keep it up :) What about performance tho? Did it cost extra fps to bool simple objects?
I had similar issuses when applying the 3dsmax Clean Scripts on max 2010.it even messed up my main menu for some reason, not sure if this could be your problem though.