Hey man, I'd love to see more of these videos showcasing the modeling stuff, and I'm particularly interested in the retopo method you outlined. The last couple of months I've been out of the loop on Blender as I migrate to Max (though I still use it in my day to day). Also, I really hope Cycles doesn't completely replace…
I'm studying Computer Science. Unfortunately there aren't any 3D bachelor courses in Ukraine, so I had to learn everything on my own. Your comment was a huge boost to my self-esteem, though. Thank you ! :smiley: Do you think I should showcase prominent assets from environments, or focus on creating assets as the entire…
I got the tween parsing from the SWF Grabber done, with a quick script I wrote I can debug these parsed animations with the sprites of the generated spritesheet: (full tween control like slow motion, or custom percentage in time) The next port is in Unity, got kinda the hierarchy working here, with some billboard…
thanks JohnathanF! After GDC I got a lot of good feedback on this set up and later one for my portfolio I will b showcasing this asset not in an environment but just by itself. The tent was a big part of t. Too distracting and taking away from the FAV itself. I'll be re using some of the small assets form this scene in the…
I feel like the indented screw on the buttstock doesnt need to be in the LP geometry. A normal + AO bake should cover it just fine, and simplify your LP topology which is a huge help when UVing. poly density and tricount are definitely very high. If youre going for a showcase model then its fine but for a first person gun…
As a student living paycheck to paycheck - Use a free engine like UE4 or Unity. Marmoset is quick to display nice results, and i find it easier to set up, but I don't think you lose out by learning to do it in something like UE4. The downside is that if you want to showcase your high poly, you won't want to do that…
Those explosions (at least the growing fireballs) look like they're using the fancypants dx11 technique nvidia described in a paper a while back, using tessellation and displacement, pyroclastic noise, and raymarching. Unity showed off the technique working in realtime in the realtime short movie they showcased at Unite…
Ravenslayer did you put a seam on the sleeve, looks like it's open:) if you want to make that dress a bit higher res you can change the particle distance from 20 to 5 I must say the docs are abit lacking and the tut's just seeem to do a lot of showcasing rather than step by step but yeah this image wasn't too bad, but as…
depending on just how realtime optimized or not your scene needs to be it may be feasible to create hair with the standard toolsets for this. one of epic's unreal engine demo characters - appears to be covered mostly in geometry, including the peach-fuzz: from:…
Hey! I'm really glad to see that you're showcasing your work for people to see, it's looking fantastic as usual. I like the Nordic-Inuit hybrid theme you've got going, will be very interesting to follow along! Love the character concepts, wish you'd have numbered the silhouettes though ;) Just a thought with regards to the…