I don't mean to sound like a retard (but I am) what do you mean by collapse the verts and If I did it with the knife tool (I assume you mean cut tool) wouldn't it be un-even. Or is the point to adjust that by eye later then? I don't really follow the post. I've only been modeling a short while. I'm sorry for being such a…
When doing highpoly work you can use as many separate parts as you'd like. Most people would separate parts in their highpoly similar to how the object is built in real life as that often makes it easier to make the model look convincing. You don't have to break pieces off as you can just sculpt things to look like they…
Hi there im having a trouble with modeling 1 shape.Its a roof. This is where im currently at: I've worked out sketch earlier and stuff,can't scan the pic right now. Anyway,i know the shape i want for the roof,i thought i'll make it,but im stuck. Here's illustration of what i want to make with roof Basically,i know i can…
How do you guys think I should approach this. I'm doing a BioRifle Re-make from Unreal Tournament 3. You will notice I am doing a bit of a mix between Epic's concept and final Game ready BioRifle. I'm attempting to do the hardest part first, which is the body shown here. I have already tried to make cuts and stuff where I…
Hey guys. Back with yet another query :) Working on the grip for this gun i had quite a time figuring out how i was going to model it, and i think i reached a nice solution, But i was going to ask if there was a more effective way of going about it (directed mainly at the diamond shapes) So i started with a base grip, with…
i gave it a quick try, the outer shape itself isn't much of a problem, i made 2 mistakes here, i ignored the circular shape of the inner cuts and i totally ignored the fact that on the centerline my inset won't work due to beeing mirrored so there is a shading error, which can easily be removed by removing the centerline i…
I'm working on this tire and unfortunately both sides have to be a little different from each in terms of the repeating depth on the tire. Anyways, that's not the issue...the issue is what I'm getting, and I know why I am. As you can see in this picture, I 'm not getting a nice rounded tire. Where the edges bunch up, it…
dude really? No beef at all, there are plenty of cases where this will work, in the case you delivered the context was not really clear, using double the polies madie it actually easier to get the proper shapes - so I don't see why it would be wrong talking about that. Thinking of this thing could be a piece of a first…
BerlinBoy6329. What Per is saying, is that you're to emotionally attached to what you're doing at that instance. This is something you do when you're trying to learn something. I did that alot, but soon I relized I care to much of the outcome before master the basics, hence creating a mental block. -The basics does not…
Hello, I have a question about Subdivision Modelling with TurboSmooth (if that matters). I did not know that existed since last week. Now my main goal is to go into (indie) game making and I was wondering, if Sub-D modelling is relevant there. After watching some tutorials on how to get smooth surfaces (like making a…