My guess is it's some variant of deferred SSS (sub-surface scattering). They all have silly acronyms with lots of 'S's, but I can't be sure which particular version an engine uses; SSSSS (screen-space subsurface scattering) SSSS (separable sub-surface scattering) etc...
tacit: You be rocking! EQ: You guys did a great job on Brink! Anyway, a developer I really wanna work at is hiring, so I'm busting my ass off right now to my sweagen finished. Start last night on the head texture, nearly finished. UDK shots with tasty SSS will follow soon.
I would like too see a kick-ass mad looking greentooth smiley that was made heavy detailed in zbrush and rendered with some fancy SSS and GI in Max then that need to be put in the 900x900 header. The Poopcunt logotext is not needed just a greentooth that is jumping in you face! ;) Seriously, i just would like to see…
totally kick ass!! Can you share how you went about her skin? Did you fake an sss and photoref or did you just hand paint? My only crit, would be to dirty her cloths up a bit. They look brand new. And hanging out in the desert all day is dirty business.:) Great work!!!
I find myself posting on Polycount a decent amount these days. I often end up posting about the difficulty in getting jobs due to over-supply of artists, and similar negative (but realistic, I think) points of consideration. I feel like I tell plenty of people that their dream of establishing a killer career working on AAA…
It's one thing to hit up Pimping & Previews with some of your amazing artwork, take some praise from it, and come back later with more greatness. It's an entirely other thing to do this WHILE posting your work-in-progress and learning from the community as you go. These types of threads are my favourite, and Phillip…
JacqueChoi - yeah I have been working on sss stuff or the past few weeks. it's really really tricky to get the settings right. This tutorial helped me with which texture maps to use and what they should look like should work with vray or mental ray sss http://www.gamedev.net/topic/585052-real-time-skin-shader/ This one is…
I don't actually know for characters, but when you triangulate everything with some kind of decimation you just make your (or someone else) day a pain in the ass. I mean, when you start to UV this, it will get really annoying. And I might be wrong but I think that when you do this kind of thing and you use some kind of SSS…