Greetings! I've been having issues with Maya performing horribly for a couple of years now, but it's now becoming essentially unusable. I used to be able to view animated characters with evaluation set to DG with no performance issues. The reason why I used that was because Parallel had a tendency to leave the skin behind…
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Hello, it's been a long time since I posted a new project. So here is an environment on the theme "destroyed" If you have feedback, it would be great !
First personal work in a little while and had a blast working on this and picking up some new techniques! Let me know what you think! More pics here - https://www.artstation.com/artwork/o2wJa4