@tmighty The colour differences you are seeing is down to the orientation of the Y channel within the Normal map. Knald is actually a match to Unity by default as they both use X+Y+Z+, so this probably means you have unintentionally changed Knald's default to X+Y-Z+. You can change this by either: * Going to the Normal/…
These differences are interesting, and show you a little about the backgrounds of the developers. Maybe. I'd wager that systems where Y is up and Z is depth come from an illustrative background: page layouts, 2D illustrations, where the screen itself is X and Y and adding a new dimension of depth adds Z. I'd also wager…
When you bake out the maps you have the option of X Y Z positive or negative. Different game engines or renders use different X Y Z coordinates. Some use X + Y + Z + , where some use X + Y _ Z +, you just have to set it correct when you bake. In Xnormal if you click on the options for normal map, it shows the coordinate…
Recently I decided to get back into 3D after abandoning it for as much as a decade, and today after only 6 hours of Blender, I was swiftly reminded why I had to drop it in the first place - arm pain, specifically in these two places here: I already know how this is going to play out - my arm will feel weaker and the…
Never tried Topogun myself. :) One thing I've noticed and Zerostrike pointed out as well, there seems to be something odd about the ground texture. (the part where he says you have weird floaters) I can't quite figure out what it is myself; are you flipping the Y axis when baking out your textures for the Cryengine? I…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
A handy trick I have been using for a while is if I have a bunch of vertices that have all their varying height positions (y axis) selected, with 'snap to points turned on' and the pivots y axis active, I can just hold down middle mouse button and drag near a vertex that I want all the selected vertices to have the same…
I use $20 ChatGPT subscription and Google Gemini . Much to my surprise Gemini sometimes knows better when I need to recollect some condition checkbox I need to check in for something to work. Wonder what you guys think? GPT seems lazy to look through actual documentation lately , I need to ask it to do it specifically. Am…
Thanks for the answer, Vipera! Unfortunatly, it didn't help. I bake in xNormal with +Y setting. My normal looks more or less ok in the 3DO window without material and looks like a normal of an average box with a bit smoothed edges(I saw pics in the Internet). I tested DDO with some other simple objects and it seems like on…
Fist off a big thanks to everyone who has been helping me out in the Google+ hang outs. There are so many of you but the ones that come to mind fist are Ben/polygoblin Andy/metalliandy, Donavon Young, Darren Horrocks, Steve Warnke, etc the list goes on. Thanks for all the help and tips, Here only for now I'm calling him…