I know someone made a 'dragon bone weapons' mod a while ago but it was just retextures of orc weapons. I decided to design, model, texture, and import original weapons of my own. I did this with 2 goals in mind: 1 - to make Dragon Bone smithing worth spending the perk point and 2 - to make something that fits as seamlessly…
Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for a Weapon Artist for a key role working on Remedy’s projects. As a Weapon Artist, you’ll be part of a team creating high quality 3D weapon assets that…
IllFonic needs some extremely bad ass weapon models made for an unannounced PS3 First Person Shooter. This is contract work needed to be done on the quick. Payment is negotiated between IllFonic and contractor. A high poly sculpt desired for creation of the Normal Map. However, it is not necessary if you are able to…
Hey you all! I've been going on and off working on a bloodseeker set, and I've come to a bit of a halt here. The issue that's stopping me is this: If my weapon is not weird invertedly designed as most of blood's weapons, and it follows this 'front only' design like the Scarlet Raven set Is there a way to tweak the…
Hey guys, Im a character artist working on a character thats a Heavy Metal Vampire in a cyberpunk world that has some guns and I haven't done any weapon modelling or weapon design before so this will be my first time diving into it and I wanted to get feedback. The first weapons for her are Dual Uzi's, here is a shot of…
From my own research on the matter, I have a few referenced GDC talks and videos discussing FPS animation: Art of Destiny's First Person Animation First Person Animation of Overwatch Animation Pipeline of Overwatch AI and Full Body Animation in DOOM Animation Prototyping for Games In terms of animating the weapon without…
Project Goldeneye Team are looking to expand their modeling department with some fresh blood . we are lookign for 2X Weapon Modelers. If your interested you need to have 3D Studio Max (version 5 or above preferred) and ActorX knowlege(preferred but not required) You would be creating the first person weapon models for the…
I think you could manage to do this by the time you have set. After a while you would know how a weapon is made. Just make shure you take some time on the first ones. The weapons you have now seems a bit wide, and the edges seems to be a bit hard. Remember to uv, texture and shade your weapons, or else you would end up…
If you are making a weapon according to halo's style then you will have some guidelines... Like brute weapons are more of a chop-shop kind of styel(scrap metal, blades and knifes, sharp corners) and covenant weapons have more of an organic shape to them. And forerunner weapons are just in-organic structures with 15 degree…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…