Another day of a skull and face study. Thanks @"Nuclear Angel"! I need to make sure to keep on eye out on all the unique plane changes in the skull. Not sure when I should begin to focus on face likeness, more importantly I'm afraid I'm developing a habit of creating one particular face & skull shape. edit: Looks like the…
Spacemonkey you made my day dude. Wasn't too sold on the concept, but that looks excellant. Especially all the skulls/suggestions of skulls within the armour.
A Skull. Half scale maybe? https://boneclones.com/group/half-scale-human-skulls Or one of these http://www.anatomytools.com/anatomy-c5.php Or something similar.
I agree with you, it wasn't about the workflow but how he separate different parts of the skulls with colors and how muscles relate with it once the skull is done.
Working on a super moody Skull Temple, got to sculpt the Skull yet (dreading it) but its coming together, check out the progress thread here: https://polycount.com/discussion/208967/wip-skull-temple#latest Super excited to get feedback to make this as kick-ass as I can!
Take away skull, let the viewer see the tower :) Skull with square eye socket, that doesn't work at all, you could spend more time on tower windows and this craters on moon look very symmetrical, anyway nice work. But don't forget to take skull away! :D
Update. Had to shave down a few parts of the skull because it kept poking through, eventfully deciding to just turn it off (the skull) and work on it (the face, with references).