I would like to see AI work on the boring parts... do nice UVs for me, bake my normal maps properly, auto-assign materials for me, weight the bones nicely, etc. But I'm hearing that none of the boring stuff is worth the work, because it's not enough to drive a bunch of revenue.
#throwback back in 2020 I #Sculpted with #Zbrush this Camel Dromedary Recently, I have been #3dprinting and painting my old models just for fun. You can get the model at Available at Cults3D https://bit.ly/3SiDzKq
I'm not understanding Auto-saves... by default it is set to auto-save every 2 minutes - I've just lost power and lost 30 minutes of retopology work, because between the .blend1 file and the Autosaves folders, 30 min ago was the most recent save. Is this bugged?
I heard about this today, and thought of you. https://github.com/mklefrancois/glTF/tree/ext-materials-retroreflection/extensions/2.0/Vendor/EXT_materials_retroreflection Some math and implementation details, maybe it helps.
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got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…