Hey everyone :) Started chipping away at this amazing concept by Icarus Hall (https://www.artstation.com/artwork/X9dga). Anatomy is still wip so would love some crit. Attempting to do her clothes in Marvelous atm.
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Happy new year everyone. One of my resolutions for this year is to actually finish projects and this challenge looks like a good way to get started. My mood boards. I'm looking to go for an ancient elven temple feel. I will be using; Maya Zbrush Photoshop UE4 Substance Designer and Painter Good Luck to everyone!
Cool stuff! The one thing that stands out to me, is the highlights are pretty strong, almost as if it was stone. Wood isn't that shinny and generally any lighter colors are raised spots that catch more ware exposing newer wood, so its more worn down than sharp shinny highlights. The surface of cut, untreated wood has very…
It's a barren wasteland in the US for 3d art, I checked earlier. I knew it was really bad but I never actually knew to what extent. It's extra unfortunate for a lot of us who have worked hard for years to 'git gud' only for the floor to fall out beneath us. Good luck with your game Leinad
Hello! I'm eager to learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments. Does anyone have recommendations for good tutorials that offer a crash course for beginners or intermediates?
It would really help to show your concept art, what look you're trying to achieve. Usually people post a "mood board", a collection of reference images that help commenters understand what visual direction you're moving your game towards.