whether an artists focuses on a male sculpt to be beautiful or not is completely irrelevant to the question of topic here. artists not focusing on any particular subject does not equal to that subject being easier than other subjects. most 3d artists are creating female models, so the question of one being more difficult…
LION'S AND EAGLE'S HEAD SCULPTING, CENTRAL CIRCLE It's time to make the altar recognizable. I never felt like a confident zbrush user, so I was afraid of starting to create sculptures of the head of a lion and the head of an eagle. I reviewed many articles and lessons before starting work. For sculptures I used standard…
In regards to the sculpture thing. When I first started attending Full Sail a graduate named Jeff Unay came and spoke at the school. If I remember correctly (cause it was like 2 years ago) he said that before he came to Full Sail he had never made any 3D models, however he had many years of traditional sculpture under his…
Absolutely. It takes time and a lot of the practices. Learning traditional drawing and painting can really help you to be proficient with 3D in my opinion. For example, Mike Stinnett started out as a painter for about 25 years which his paintings are amazing. Now, he makes the 3D sculptures with wood carving. As you can…
I don't think they are needed in the design. But yes, it's better now. For the box-ish comment, it's only if you want to follow the ref for proportions. It seems to me the top part in the ref is smaller/thinner than the lower part, and the lower part a bit wider. The flat line looks to be a bit higher than half the height.…
@Stradigos you specifically asked about the displacement/film workflow. and you seem to have the patients to sculpt some nice detail. so i assume you have the patients to do the rest of the work correctly in the highres workflow for your portfolio. what i outlined is what people would expect to see in a portfolio for film.…
yea unity does not come on all browsers which sucks and there's really nothing i can do about that. the games tab i still have to make those small images gallery type so you can enlarge them. the trevi i guess you could say is game resolution. it's not that high poly, each sculpture is about 4k-7k polys. the total poly…
My advice would actually be to look at sculptures of wings, especially stone carvings, to see what simplifications they make. If you look at these sculptures, you'll see an emphasis on form over detail; the detail's mostly just there to sell that individual feathers make up the larger structures. You never see individual…
"What do you do if you're trying to make a face and don't have a reference for each angle?" Well ... one could ask the same thing about every piece of sculpture ever made. The artist simply pulls from their experience, knowledge of anatomy, and personal design vocabulary for the representation (and stylization) of the…
Those are some interesting ideas, thanks for the inspiration! I especially like an idea that branches off your first proposal that discusses what modern gamers are looking to get out of a game's visuals. I seem to recall an article that talked extensively about how gamers want more 'art' (like Journey) in their games, and…