So I recently switched from Max 8 to Max 2010. I don't know how to ask this so I'll try to explain as best I can... -When you create a face (either in Editable Mesh or Editable poly) your mouse turns into a cross hair. You then select the vertices you wish to compose the face. Now here's the problem; in Max 2010 when ever…
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
Thanks for the responses Here is a current report of the resource log in Unity: Textures 27.9 mb 76.7% Meshes 5.7 mb 15.7% Animations0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.7 kb 0.0% . . . Complete size 36.4 mb 100% I'm a little unclear as to what/where the resource folder is? Is it anything within the project hierarchy?…
100% Grade A Wheels.com Back on topic: This I 100% agree with. And, I even had all that stuff cut in and ready to be tuned. You can see it here in this WIP shot. However, with all my tuning it was either too harsh or too subtle. I was getting caught up on it and not progressing the overall model and designed to allude to…
just quick question, if i was to make a 60 000 polygon car for example, how long should it take to model, unwrap and texture? also, what is the key role of a junior artist and what are their expectations? thanks