Honestly speaking, your work unfortunatelly it is under the bar at the moment. For the time period you have been learning this is super good, however. Note: I'll be unloading a lot of information in this post, do not get frustrated, take things 1 at a time. It's mostly terminology for you to start searching about and…
Some feedback / thoughts: * Generally speaking don't render with a black background; aim for a dark grey like Polycount's background colour. * The DDO texture presentation isn't that practical if you want people to critique your textures / uving * I would avoid using the detail presets in legacy dDo. They can be helpful…
OK as for 41 k triangles i don't work in the game industry yet. so I just do what i want thus far, learning on my own. its 41K polies for BOTH sides of teh gun/scope/clip fully mirrored from left to right. If i planned it to be fps only model in a particular game engine with solved animations, i could delete many faces…
Yeah you dont need to remesh your zbrush highpoly for texture baking. You only do that if you need extra detail on the hipoly and cant get it at its highest subdivide in zbrush. If you want to bake details from the zB high poly onto a lowpoly version of your model you can do that in Maya bit that would mean opening the…
Yeah, I had this chat with my wife, It didn't go down well, she said i was more 'happy' at my old job driving a forklift in a warehouse, i pointed out to her i feel depressed and ashamed and a failure at the moment and she thought i was 'happy' so she shouldn't try and get my old job back or tell me to go for things like…
I've held off on responding until I had more to show of this scene. At the moment I'm focusing on getting all the underlying foundations set up. For example, shaders, basic materials/textures, lighting ect. I've also been doing a bunch of research into proper lightmapping and other engine stuff that previously I got to…
I know it's been a while again, and you guys are thinking "oh man this dude gave up on 3d again", and rightfully so. But this time i actually went away for what i think its a good reason, here's why: In the past months i was only training sculpting, which i really like, but in the last month i was thinking "How on earth…
This thread is a collection of personal work conducted for USO; however some work may belong to others. The UDK Screenshots are also taken from the Editor window to capture to post process. This post contains a basic overview of the game, while others that follow will provide personal assets, texturing and art style…
TBF, if he wasn't a student then and isn't one now then it wasn't actually free for him anyway. I'm not going to judge. I just wouldn't do it. Everybody's different. That said, I don't think that he's complaining so much as he's sighing out loud. It's more of a, "Well, it was fun while it lasted. On to the next party." I'm…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…