Well I've done it, taken the plunge. Today was my last day at Neversoft Entertainment. I've decided to go full time freelance and travel. I had a blast working at Neversoft, and it was a tough decision to leave. They were great to me, both while working, and in my transition to freelance. They really are the top studio in…
Hi! Perhaps I should have kept it more digestible, like: 'With an high to lowpoly approach, I would closer match the highpoly and improve the highpolys edges/shading'. But as so often with this 3D stuff, I find there's not an 'one and only way', but different options that can be combined based on the situation. And when…
Hello, we are developing our 1h free demo for our game. We are a team of passionate hobbyists who want to give life to this project. We work hard to slowly build this project on our free time. This is not a paid position as we do not possess a budget at the moment. Im gonna leave this post active as its always nice to…
We are currently looking for a Character Modeller to join our team. We're looking for someone who can work to a polygon budget to create realistic human figures which are correctly proportioned. The ability to texture isn't essential though it would be beneficial. About the project: "For Hire" is a coop based tactical FPS…
We are currently looking for a Character Modeller to join our team. We're looking for someone who can work to a polygon budget to create realistic human figures which are correctly proportioned. The ability to texture isn't essential though it would be beneficial. About the project: "For Hire" is a coop based tactical FPS…
I know some of you work with geospacial datasets and maybe have some info. For the past couple years I've been working with a friend processing this data and looking for datasets that are HUGE. Huge does not have to be in scale, but resolution, I am looking for anything complete in the 1foot~10cm range (anything slightly…
Hi all, I was just thinking of doing a complete over haul of my portfolio making bigger and better work, but thought I would see if there was anyone looking for any 3D model or environment work done.Or if not I will just get totally lost within my own work and become unavailable :) . you can see my work at…
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Hi! my name is Roman. I'am concept artist. My skills: create characters, props and architecture concepts. Basic 3d knowledge (Blender, 3DCoat). I have experience in creating architecture in realistic stylistics but the project is under NDA. More artwork: artstation.com/rpaygusov email: artpaygusov@gmail.com