To add multiple shaders to any of the slots in the render tab add a shader called 'shader list' drag an instance of it into the material editor and then add your shaders to that. Order matters.
Hi guys, I'm trying to add a smart a tag to a smart material I created but can't find how to add a tag (in order to filter them with keywords) I tried to export then re-import in painter with some suffixes but nothing changes. Any idea? Thanks
Small Update! Still Need to do: .add detail normals .add ceiling, and ceiling windows. .add floor texture .adjust specs and gloss maps .add the globe, banners, chairs and decore .and post process. but here's some progress! looking forward to crits!! :D
Add lights. :) Seriously, it doesn't have to match real life. Hollywood it up! Add some atmospheric fog sheets to give the scene some depth, add some ambient light, add some fill lights of complementary colors, etc. Dress 'er up!
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff