I refuse to watch that documentary because whilst video games don't cause me to become violent, Ironically it's these bias documentaries that cause me to become angry. (I know it's about addiction, but I'm guaranteeing that it will divert into video game violence.)
So I got my textures to a place I was pretty happy with in the Quixel suite: Exporting the textures and hooking them up in Unreal, though, a lot of the definition (both form and material) is gone: Any tips on how to fix this? Is a matter of normal bias, or lighting, or something else? Thanks in advance!
I'm trying to point out an error in logic and gross misconceptions that leads people to form a negative opinion about an issue that is predominantly biased. The propagation of this attitude is creating very damaging behavior for the freedom of culture. Do I have biases? I'm sure I do, but I'm trying to point out how…
That's an issue with not using a synced normal map workflow. The program you bake in needs to have a synced tangent bias with the viewport you are displaying it in. Handplane 3d has 2 great videos about this topic on YouTube. https://www.youtube.com/watch?v=ciXTyOOnBZQ
Wouldn't mipmapping sort the dithering out? Unless you've got your GPU drivers set up for performance over quality and oversharpening of mipmaps. (most I've seen allow you to set a bias) I'd expect to see it in Photoshop but not a games engine.
Well I guess I also have a bias sympathy because when I finish uni this Summer I will practically be in the same boat as them unless I can relocate to a job before my final loan runs out :poly122:
one of the tools lets you draw shapes out, that you can use as the bias for mountians or valleys, just do that. or sculpt your land to the genral shapes you want in mudbox or zb than import it as a height map to WM and apply effects
im told that the LOD bias is set more aggressively in the demo version than in the final version ( havent been on UT for a few months, im a little out of touch). So, it will look a bit better in final version, but it won't be night and day. r.
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Well if you've no bias software wise, might I suggest Architect3D, a dedicated archviz package fully implemented with those features bundled in popular 3D programs i.e Maya, 3dsMax, C4D, Blender...etc and a tutorial library can be found at MyArchitect3D.com