AO in most engines is interpolated based on direct lighting. In UE4 AO does not affect materials in direct lighting, Im not familiar enough with other engines but this is a pretty standard approach. That being said ambient occlusion in general is a fake phenomena we apply to allow materials to have small frequency specific…
In that case the bronze material needs better definition. Try to get more yellow into the specular and increase the strength. The example you gave is not the strongest and most common. Leaning more towards these examples will not confuse the viewer leading to misinterpretation.…
According to a few people at iD they had the grabber in as a fun experiment during development but decided that it was too gimmicky and useless to be put into a serious game. That was long before there was talk about a gravity gun in HL2. Besides, the first gravity gun was long before HL2, a HL mod called Surprise had one,…
[ QUOTE ] We actually have a program that lets you paint on it to "comb" the surface, i'de show some examples but its all NDA stuff, sorry. [/ QUOTE ] So do you have an example then where the direction does change direction? This one looks like it's just following the blurred black and white noise around a horizontal axis…
Thanks EarthQuake I am not trying to diss on Marmoset or dDo I do love them both. I am however creating small scenes at the moment (with UDK & Cryengine) with different ideas for my portfolio and I would like to see some examples. For example single assets I will use marmoset & dDo but I also want to show them inside the…
Take all the following with a grain of salt, but here's my feedback from my short moonlighting career as a lighting artist: Its becoming more common with this generation of game development. It'll probably be even more so in the next generation. It's often not just a 'place and tweak lights' job though, as often you'll be…
In a rare moment where I disagree with Pior, I have to say that is a pretty bad example of lighting and rendering. The shadows are all washed out and uniform, it makes it hard to see exactly what's going on. Looks like a ZBrush screen grab, which in general is not great for showing off modelling skills, unless you spend a…
So ive come across a problem baking 32bit maps in marmoset. Im not 100% sure whats going on but it seems the colour profile of the psds are wrong. The files load in and appear much brighter than normal. Baking 8bit and 16bit is fine. 32bit exr bakes from xnormal for example work fine. examples below, Im hoping its…
We're on the lookout for an experienced UE4 technical artist with prior experience creating convincing water, waterfalls and fire. Must be realistic and have good performance framerates. Here is a decent example showing what we're after: https://youtu.be/wOKxBlk7TPY You'll work remotely with us through Skype Must have…
In an environment art portfolio how important is it to show that you can work modularly? As of now I am building two full scenes and I was then going to hilight some of the more interesting assets. I am of course going to do a few texture and tri breakdowns for these assets. Is it important that I include some examples of…