Haha...where did you manage to get those shots? It's my personal tool - small Bevel scripts i did a while ago > http://i.imgur.com/obXtRCx.gif I never shared it anywhere online..
dear rens, i hate all of your halo work, thank you and good night XD you guys tried http://www.matthewlichy.com/Scripts.html some great scripts to help speed things up
last update for today, the tracks, I had some problems with the pieces flipping using the script TrainMaker, finally figured out what was the problem, I'll add the rest of details tomorrow and fix some problems.
Yeah, I know what you mean, I have to use a script to tell the 'P2P Seams' in Max be converted to ACTUAL seams and all. Well, guess I have to suck it up or use Blender...
The width is treated as constant and the height set to match your aspect ratio. You can use Martin Breidt's Overscan script to adjust your field of view. You might need to use a camera, though.
sorry, no idea about your question - but OMG - is that the standard uvw editor in post 2011-versions of max or some crazy script-job? looks like icon overkill deluxe and a total UX nightmare. O.o
Scott Eatons "Archer" helped me alot. http://www.scott-eaton.com/news/uploaded_images/archerEcorche-727276.jpg or this side: http://www.reybustos.com/03ra/Quantae_mx.htm (hover with your mouse over the picture/ scripts enabled)
Heya Mark, this is really awesome, much kudos to you mate! Quick question, does the script put up empty space in which you can put anything on it, or does it limit you to the ribbon tools?
Been a while since I've updated this thread, I've been getting used to University and my modules have mainly been doing hard surface/animation and scripting. Here's a sculpt I did today-
You can be good at something close to it. Tech Art (rigger, tools, shaders, scripts, etc), FX, Level Design, UI. . . plenty of jobs for those folks. The problem is that you still need to be good at SOMETHING.