For the flag I was using a vertex animation shader. Actually I used the example shader from the Unreal Content Examples. Changed the values in a way it works on my mesh. Yes those flags are gigantic. But I kind of really like that.
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Someone correct me if I'm wrong, but the biggest learning curve for me was that there are two ways to do PBR. Just remember these key difference: Metalness: it controls how much something reflects. So the difference between a chrome ball and a rubber ball. Obviously a chrome ball is very mirror like, right? Roughness: It…
ok, here we go. Here is a rough and quick example of what i meant in my previous post. Please note that some stuff (especially textures) r only basic and simplified examples which show my point, and they were not fully elaborated for final quality look :P First of all, when u deal with low-poly vegetation u need to look at…
more examples: from original cube in the middle... A cube's gesture smoothing approximated on the right. Catmull/Clark SubD approximation on the left. one to one correspondance example ( the original vrts are coincidental with the gesture... continuity "travels through" the original geometry ):
Looking good so far, but for the folds i would look into some stylized examples and go into that direction. right now they are too blooby and wonky. give them some clear straight lines and directon. for example: https://www.artstation.com/artwork/PmGdJL
This post brought a tear to my eye! Thanks. I appreciate this insight. =) My questions already been answered, and at this point I'm just responding to people, really lol. I've decided on a strategy. I'll provide an example of the skill I want. Or examples
If you're going to be showing the wires of your highpoly source models in your portfolio, I think it would be a strength to have some examples of both - the attentive lead looking at it will probably perceive this as a positive example of your knowing more than one technique.
Ok, so after poking around and doing some reading and thinking on the problem, I'm starting to think my initial guess was right - that this is an issue of gamma correction. This means two things: #1 - You artist types arent just smoking crack or anything :P In fact actually whoever originally picked up on the whole "use a…