Caravan: High poly Most of this is just some plain high poly modeling. For the ribbons I used a combination of path deform binding and advanced painter. At you script writers out there: wouldn't it be possible to make a script like advanced painter with these features in it: - Paint on a straight line between two points…
Here's the script and shader I use for applying normal/spec/gloss to the terrain. Readme's in there with instructions. http://www.farfarer.com/temp/unityTerrainNormalSpec.zip