I went ahead and did it anyway. I was curious, and I've actually had this problem crop up before. Assuming you can Mesh > Separate (then delete history) your model to separate all the individual pieces, and also assuming that each piece only has UV information inside one of the many UV Sets, the script below will work for…
I have finished this project a few weeks ago but just thought that I would post a breakdown of the final stages of the development process here. In the last video I posted I had updated with a load of explosions, some debris and some rigid body destruction. But the final video is here: [ame="…
Haha well, if your baker and renderer are pretty much the same, and the difference between synced and pretty much the same is too small to actually notice in the final product, why would you put in extra effort? I've always been a huge proponent of using a synced pipeline, because it generally makes a huge difference in…
yep so much this at school i had no clue what to do later on, something with art, maybe something with 3d which i have been doing a bit back then. I did some modding stuff for counterstrike, horrible horrible stuff :D My memory might be bending the truth in the next part haha So I ended up in a german counterstrike…
Hi all, i thought a while about what i could write regarding the engine. It is designed as an in-house tool and neither planned nor built for public use. Maybe we open it up one day. I don't know. I am a strong supporter of linux and open source myself. So here are just some features and techniques to give you a rough…
Nuclear Angel: Thanks man, my pleasure! Joshuag: Yea, that was my first concern with this workflow, but actually Modo bakes normals perfectly when using this shader so as long as you bake normals in Modo (obviously if you use something like xnormal that doesn't support the shader it wont work) it will work perfectly for…
Thank you all so much for the wonderful help! I learned a ton doing this small project. I realized i never said what this was for. Turok Dinosaur Hunter was released in Steam a year ago, and last month the editor was released! Seeing that this was one of my childhood fav, i wanted to make something for it now that i sorta…
Animations We used Dragon Bones to animate inside Flash, but exported the animations to a GPU-friendly set of textures and skeleton files. One of the many advantages of this method is that it allowed us to blend any animation clip with another, with the results displaying at a smooth 60 fps. When preparing the animation…
I think your portfolio is good in terms of skill but needs more 3D modelling work. -Is the trend in the industry going toward separate roles for modeling and texturing or is being equally good at both still pretty much a requirement? Both I say. Texture artist roles are rare and usually in big/AAA companies which probably…
Ahh yep, try to use edit poly instead of edit mesh whenever possible. Edit mesh is a hold over for legacy code and the default for many modifiers and functions. 1) There are a few ways to get rid of edges: - Click on an edge and hit ring, hit collapse. Works great for getting rid of rings. But destroys the edges. If you…