So my workflow is that i create lowpoly first then i create highpoly and then i start unwrapping lowpoly and after i have unwrapped it i load smoothing grps from uvw shells. then i do explode bake based on naming in substance. Substance after i baked normals : Material Mode in substance: Heres is my lowpoly : Highpoly:…
I created an animated sky for Substance Designer Jam at Montréal in 2 hours. And I decided to use that for generate hdri textures for Substance Painter. https://youtu.be/76fp-KVQ7PM some functions for animated substance
Hi! I'm launching my first product here. It's a pack of 70+ reaction diffusion / turing / organic patterns (PNGs) and custom substance graphs to accompany you in creative work. I've started making these in photoshop first, quickly realizing that it's not going to work. I missed all the Substance's generators and photoshop…
So it's about time I get into Substance, and in particular Substance Designer! On first glance it looks like a hell of a lot to take in and it would be great to start off in the right direction and waste as little time as possible getting off the ground with the basics of building materials. So where do I Start?! - What…
HI all, got a bit of an issue. I am trying to export my Highpoly from Zbrush straight in to Substance Painter to bake on my Lows and I am having some issues. Below is what comes out. I think it might be a scale issue but when I import it in to Maya, the highs match up perfect with the lows. I would normally bring the highs…
Hey guys. I can't seem to figure out the setup I need to make my glass look like it does from Substance Painter. In Substance, I exported my Roughness and Opacity maps for the glass since that's all I used to make it. In Unreal, if I set the material to Translucent, the Roughness channel gets greyed out and I have no place…
I finally decided to try my hand at substance painter. I've only done work with hand painted stuff for the last year and I sorely miss normal maps! Much of this (sculpt and bake) has been a lesson in relearning my old workflow so I have a few questions as well. :) I would greatly appreciate any help. There are some wavy…
Hi, I'm thinking about buying substance designer in the future. I'm thinking along the lines of using it within an UE4 project. UE4 having it's own material system, makes me unsure of whether or not Substance Designer is worth it; however, I have heard that it may improve performance, in terms of reducing the gpu or cpu…
Hi guys, Having some trouble here understanding the process of preparing my meshes for baking in Substance Painter. My understanding of the process is a little foggy as it is, so I apologize in advance if my explanation doesn't make much sense. I have a high poly asset that is comprised of multiple subtools (each a single…
Hi, I want to make a study of The Division 2 substance materials this is the first of it ! Made 100% in substance designer. I have made a differents parameters such as : Dirt amount, Grass amount, Hexagon Height, etc... Tell me if you want it on substance share ! https://www.artstation.com/artwork/gJxoNQ