The Bia Engine was a modified version of Unreal Engine 3. Benny Wilson created the steep parallax for use in Bia. The steep parallax can get very expensive and was used mostly for small things like bullet decals. 1-Create a new Mask node 2-Click on mask node and add a mask texture. Try a simple hole to start from black to…
I just thought of a useful(?) addition to using this method. There's a samplerInfo node in the Hypershade which has a facingRation value. Connect this to a ramp node and you can effectively color an object depending on how much it is facing the camera. See where I'm getting at? Apply your method and combine it with a B&W…
For a hipoly you don't even need UVs. You can often just use a box projection it's done using the place3dtexture node in maya https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-LightingShading/files/GUID-1CC2519F-4800-41C2-8348-3751A6F41EA3-htm.html to get noise along the edges…
Blender, at the moment, requires you to set up a material and a texture. So click on the material tab, then add a material. Then the next tab over is the texture tab. Add a texture. Then you can define that you want an image file. Find the file you want and open it under that same tab. If you want to map it to a UV space,…
No, the tools are unfortunately not publicly available, the research however is: http://people.csail.mit.edu/sumner/research/deftransfer/Sumner2004DTF.pdf Technology that's 10 years old(the previous work that deformation transfer is based on goes back 13 years!) works extremely well, saves mountains of time, and there is…
I need help making my spec maps more believable. When I connect a spec map to my meshes, they are all very shiny even though I didn't blow out the whites in the original maps. Everything looks like metal. Do I need to work with the spec power node as well? I went ahead and used a multiply and constant3vector expression per…
Hi all, It's been a while since I last posted here. I'm experimenting with switching from Mental Ray to Arnold for Maya. The rendertimes are great but I'm running into a serious problem ! As you can see in the image in my attachment my normal is not displaying propperly in the render when compared to the viewport. I've…
I would like to be able to link a Transform 2D to an Input Parameter so I can reuse the node throughout a graph. Looking through Google searches I've yet to find a way to easily do this (I've found a thread that has the rotation only). Since this seems like a pretty basic question I'm hoping someone can link me to a thread…