Spent most of the day working on this little test sequence animation render. Was made with RTX on and rendered on my 1070. Was hitting about 40fps which was surprising! Theres some issues with the shadows and normal biasing that Im going to have to figure out but as a proof of concept Im really happy with how this is…
Have you guys played anymore? I must be a biased having worked on it but I love it :) helmet cam all the way, it's so exciting racing like that, I haven't had that feeling playing any other racing games. PM me if you want my xbox live account for some autolog times (I'm not that fast haha)
Marmoset is real-time rendering software for presenting your real-time assets, VRay is a biased production renderer and it doesn` even work as standalone AFAIK (so you`ll need to have a 3ds max/maya/modo etc. to use it). This is comparing electric bicycle to a pick up truck :) Both of them can be very useful in different…
CryEngine all the way. Might be slightly biased here :P In all seriousnes though: I've professionally worked with both engines and shipped cinematics and full motion videos with both - most of the hard work is done in DCCs (Maya/Max/Motionbuilder). I like the tools (Trackview/Particle Editor) in CryEngine better than the…
CBrush is better. I don't GumRoad, why people sell stuff on it is beyond me. Although don't be biased to only towards dropbox. Dropbox is expensive for Cloud Storage; CBrush must open to the other Cloud Storage services out there; don't mimic GumRoad and restrict to DropBox, another reason why GumRoad is just a bad site to…
I found the solution, repeat after me: :poly142: So, DominantDirectionalLight Doesn't cut it? Your using an old build of UDK correct? They should still show Per-object dynamic shadows on non StaticMeshs. IDK, Maybe your on a lower quality level? Dynamic shadows work fine for me. As for the hatching, that has to do with the…
Interesting, it must of been the thing on his back but for some reason I pictured Escrima/Kali gear. As it resembles the face guard of the escrima helmet. The new silhouette reminds of a satyr, or at least that's how I'm reading it. The lanky arms are interesting;however in a biased fashion I still prefer the enlarged…
Sorry dtshultz that was a terrible way for me to describe it, I basically used a scaled and biased dot product between the objects normal and the world Z Axis to generate a mask between grass and rock. So normals facing up get grass and everything else gets rock. A lot of people use this technique to apply snow or other…
This is an example of what I think is a kickass lighting artist portfolio: http://portfolio.tomaslidstrom.com/ (but im biased since i work with him and he is awesome) But yeah, lighting and FX often work pretty closely aswell, knowing a bit about shaders and postprocessing aswell as rendering pipeline etc is a good plus,…