Thanks for the info! Would you be able to vertex paint those different textures with the method you mentioned? I know the landscape materials can handle 4 sets of diffuse with normals and spec. But what about a basic static mesh? By packing channels you mean adding say 3 diffuse textures into each channel R.G.B of your…
Mathew O > The version on the website is the commercial version. On top of the standalone, it allows you to use B2M directly in game engines and 3d tools, it also contains a extremely fast version (few miliseconds) to generate textures at runtime, during a game for example. Alberto Rdrgz > Yes, that's what we didi with MM…
At the risk of reducing ad targeting, I'm moving toward an AJAX model that lets you sort through the list of tutorials live. Does this sound like something that would appeal to you guys? I also added a textbox that contains a URL to the slice of the codex you've filtered for. You an bookmark it, or send it along to someone…
Mosaic is the best way to display a decent amount of art IMO. It looks really nice. It takes a micro-second to click on a thumbnail, and that way you have a self-contained section if you want to throw some text in there, or WIP shots. I know simply lashing image after image in a simple fashion on a page using HTML got…
Oh new error I never seen before on Maya : file -f -save -options "v=0" -type "mayaBinary"; // Error: line 0: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed. // Fuck !!! hahah I can't believe that!! and what he wants fif I want toobtain the list of this sutpid…
Thanks for the comments. The rules are to design a deathmatch map using only assets provided with Unreal Tournament 3. My map is some sort of green goo processing facility. My idea behind the class corridor area was to help give a sense of the map being within a remotely located building. Areas around the edge of the map…
I usually play old games for motivation, the games which don't have awesome graphical capabilities but contain definitely beautiful artwork(like the Legend of Kyrandia series( http://www.abandonia.com/ )). Manga is sometimes very inspiring for me too. The other day I handled Laputa: Castle in the Sky. Very interesting…
I really like the sense of decay and the way that the moss has grown over the metal work. One, little thing that irks me: why has someone written 'must warn others'. If you were to stop and go through the effort of writing something on the wall in what looks like blood, then shurely you'd write what it was that you were…
I worded that incorrectly. I have one whole scene render of 15 objects. When I bring it into a compositing program (ie A.Effects), I'd have 15 layers per frame, each containing that render of the scene with a different object's mask attached. Does the masked out area not cause extra file size, slowing down A.Effects? But…
@BloodDream So far, I haven't released any tool. my quadrangulation plugin will likely be the first one to be released. Maybe others will follow in the future. It depends: in the end I'm only one dude and I can only focus on one thing at a time. If you're interested in seeing more of my stuff, you can check this other…