I have to agree with Snoyfly, it's a welldrawn concept, but as a character design it seems a tad off. The initial woman is your generic woman with a tank top and tight pants, then the arm seems a tad tacked on. It would be a bit stronger if you added similar elements from the robot arm to the rest of her uniform. Such as…
@HangLi Hi , thanks for joying on in and entering. We got a new time-frame so you can finish your entry. Looking forward to whatever you come up with. ah you got me with the double post! i new that avatar looked familiar.
Hi! i'm having issues with the normal map (i think). It's giving me these weird light artifacts when i import the textures into another software My workflow is: UVs in blender, then bake and texture in substance, then export textures and import them in blender this is how it looks in blender substance painter Also tried…
Hey all, I have an assignment for a modelling class where I have to create a complex object. The professor suggested something like a weapon, so I decided to create a steampunk inspired flamethrower. This is only the second model that I've ever created so I'm looking for a little critique before I go any further. The part…
Thanks all for your comments! I ended up trying to solve this in Unreal Engine 5. I brought in my plane mesh with the texture and sure enough the seam was there too. Based on this thread: https://polycount.com/discussion/116922/a-solution-to-normal-maps-with-mirrored-uvs-in-udk I flipped the x channel in a shader just for…
quick question, I uvw mapped the treads on the tank to be on a separate texture map. When I import the tank into marmoset and I apply the tanks material to the tank it applies to the treads as well. Is there away to import 2 texture maps for 2 elements on a model?
Thanks for the replies everyone. Barnstable - Yep the arms were shrunk on the base after that pic, they were indeed to long and a bit fat. Almighty-Gir - Good call. I've tried to make the skull more childlike now, making the features smaller and more 'grouped together' and also tried to curve the teeth round to the sides…
To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…