Hi Waywo, yeah I have to second what pOgOstyle said. I am in love with this tool but the HBevel is causing a little grief unfortunately. So basically I thought it was just Maya being weird but the HBevel does really crash maya quite a lot. Basically, I select object in object mode, hit Hbevel and then undo, 2 seconds…
so in the case of the UE4 (among others: the order 1866, codblops2 etc.) their tech papers show that their BRDF is formed of three components: Specular distribution, Geometric shadowing, Fresnel. the math given in the UE4 tech paper (and in their source code) for Fresnel is this:Fresnel = F0 + (1 - F0) * pow(2, (-5.55473 *…
I can claim to be one of Carlos' friends who happens to have an inordinate knowledge of guns and their workings. I have some experience with real guns, I also collected Airsoft guns for a long time (still have many) But mostly it's just interest. I don't really know why, but I have been fascinated by the workings of guns…
Wow, this is something new for me, we learning every day as I see :) But I need more deep explain this function, correct me if I'm wrong. This function is only for types of engines (etc UE4) which can calculate binormals in shader then isn't baked in xnormal and not compresed if I choose TC_Normal Map (3dc/BC5) right ?…
Put a bunch of time into it. So far I love it. Fantastic style (both the environments and the characters/technology), and I think one of the best game UI's I've ever used. There's some functionality I'd still look for (for example, being able to 'swap' things out when you are already holding something, instead of having to…
Bombshell: Haha, I have no idea why I started so small. I was thinking too much about detail perhaps. I fixed a bit of the lumpy areas and tried smoothing the edgeloops a bit. Cheers for the tip! I almost forget that function, it does make life a little easier. jramauri: Thanks! I used a bit of sculpting, but I definitely…
I use the Cyber Snipa Stinger (shameless plug of my own review :P). Considering the amount of mouses I have used and or reviewed the fact I still use this one says a lot. My only real gripe with it is that it has a tilting scroll wheel, essentially giving the middle button 3 seperate functions, that can get annoying in max…
Crazybutcher's plugin is great and in my opinion is how the damn pelt mapping function should work. Period. non of that shit of having to rotate anything. Waste of time. I love how Pelt lets you specify seams, but then instead of just unfolding like say chiliskinner would, it would break your mesh along the seams you…
MoP - there are two ways to increase graphical quality on game models (apart from good craftmansship): a) Increase number of polygons until number of edges limits infinite (pytagoral approximation of the circle) b) Develop such Algorithms that will create mathematical functions (Beziers) for given points (Function defined…
Using RdotV instead of NdotH for specular component helped. I also had the "wax" as a specular function instead of a fresnel function, fixed as well. It looks like the waxy sheen is shifted in the direction of the light and not just a pure fresnel component, I'll be trying that next. I need to start thinking about the more…