Hi everyone, a couple of years ago a few friends and I started to work on an Indie game, a tower defense / RTS title for mobile. It was a long journey, and thankfully the game is nearing completion. Doing this title made us realize how difficult it was find all the skillsets we needed for the game. To complete a game, one…
Sorry, my bad, I should have specified un conncted mesh (like two pauldrons for example on a warrior) are cases when I delete the mesh, I never delete the mesh for organic, connected models, but in all cases, UV offset works fine. Sorry, my bad.
danr, if you're not connecting movies through casting -- and you aren't -- then it could be ANYTHING. Those movies are probably connetced in five different ways through people who slept with Robert Evans. But we wouldn't know that. By the way, you said "or something to that effect"? We need more specific than that, please?
Hi Guys, I am sure i have done this in the past and I know its possible.... If I have a custom node, and I have inputs for that node, how can I check if the input has a connection? i.e a value is connected to the specific input ... I'd like to set a flag somewhere so that I can do something else if there is a value…
Usually, this type of shading gradient is caused by long thin triangles on a curved surface so bisect the lateral poly strip, by adding connecting edges, then re-apply your smoothing group?!