Hey! I'm a 3d artist currently looking for a job opportunity related to environment art. I've worked on shipped AAA titles. Just looking for an interesting project to be part of. Message me if you're interested. https://solus_e.artstation.com/ Thanks!
Already checked the discord, slack and such link. There doesn't seem to be anything with screen sharing. Looking into alternatives, The hangout were a great social interactive learning environment, I gots lots of learning to do. Glad to still be in the land of the living with all you schmucks!
We are looking for freelance artists with experience creating AAA level art for the Unreal Engine 4, however quality of Portfolio work trumps all and we will consider those with little professional experience so long as the work is top notch. The ideal candidates would be able to turn around high quality art in very short…
Another trick here is to realize these models were created mostly in quads, with edge-loop modeling tools. Then converted into triangles before export to the game, and edited further to improve the new triangle edges. One of a gazillion "blender extrude" search results:
I'm no hard surface expert by any means, but doing something simple as a door would be not too difficult in Maya when it comes to hard surface modelling. Ever since I installed 2015, and don't get me wrong it's a fantastic improvement for a change, but what the heck is up with the smoothing? It's almost like they look like…
Yo! I don't typically like doing this stuff but I'm kind of screwed for time a bit so I thought, eh, let's give it a go. Basically I'm moving down to southern cali area ( MONDAY! :O ) and am looking for a place to stay, could even be for as short as a 2w-month so I have more time to actually look around, but I'm pretty…
simple thing to keep in mind, your loops need to be more like... well loops. I notice on your the last posted model, that their kind of bowl shape from a side view. Thats not good, it leads to awkward UVing as you can see from this mans sagging trouser sides. They don't need to be perfectly flat from a side view, but the…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
(Please note that this offer is for royalties only. Each partner accepted gets a cut of any profits made.) Hi, We are Onami Games, an independent games developer with members scattered throughout the world. We are creating something really cool and we invite developers of all types to join in our efforts. Members range…