Here is my progress on the pick tuning, hope you have any critics this time http://imageshack.com/a/img850/6143/aoo0.jpg http://imageshack.com/a/img20/1149/j7iw.jpg http://imageshack.com/a/img841/15/jq8o.jpg
it never happened to me, so i can't comment on that. but when i reach the point where i can't work anymore and have no motivation, i take 15 to 30 days off and then i am back.
Just started on this dragon 15 minutes ago. :D It's based on Haku from Spirited Away, here's the ref and crappy sketch. It's also in time for chinese new year so I figured I'd combine the two:
so has anyone here had a go at making normal mapped particles or a normal mapped particle shader? its this tech we are discussing right? http://www.gamerendering.com/2009/09/15/normal-mapped-billboards/
Lol... i actually just turned off the trailer after like 10 or 15 seconds in. Looked kinda generic, thats for sure. I was hoping for something more along the lines of Monster Hunter trailer type.
Yeah, the snap to a 15. or 45 degree angle would be awesome, the tool is already great and the upcoming features are making me drool :P hurry up and make your awesome tron stuff, we need this too :)
I'm getting an error when trying to load substances into Max 15, I can load the substances that come with it, but not my own. The error message is 'Failed to load substance' Is this because of the PBR set up isn't compatible?
Thank you. I managed to make it work BUT dDo still crashes. I Removed history, changed FBX to 14/15 tried obj and dDo crashes every time. Object opens no problem in nDo and 3Do.
I think I'll stick to TI5, not sure if I want to do an overseas tourney, but have lots of fun to everyone else going! Lets hope your finals are more entertaining then our 15 minute affair.
Thank you! Everyone seems to like that one, it's funny because it's my least favourite of all my recent paints, and it took me about 10-15 minutes :poly124: Here's something I was working on yesterday: