Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
Hi, First of all, I'm sorry if I'm posting this to wrong forum. Anyway, I LOVE modelling but it is not my profession and I usually model for days to get every detail right and leave it aside for weeks. I also am interested in coding and I found that a lot of people think writing a ray tracer is a great practice for…
Your issue is caused by the scale of your objects in the scene. Wrap mode assumes that you're wrapping across a 2x2x2 zbrush unit object. Anything larger or smaller than that will cause the behavior you're seeing. I'm guessing you started your scene with one of the small cubes then duplicated it? There's ways to fix this…
Nice that you shared the model @Archopus. Just on the one specific issue you documented in that gif - it looks like the UVs of mirrored parts are not offset by one. With two points in 3D space baking to the same pixel in 2D space, I would expect this result. Great to have your notes on this pior! I'll surely have more…
I've been trying to apply some movement routines to a few bones in a skeleton using code and then recording that motion as keyframes. My first attempt has been to apply the Lissajou Curve to a bone: for i in range(0,1000): t+=0.01 x = A * sin(a*t + delta) y = B * sin(b*t) Where t is a timestep. So, over a given time, the…
So let me see if I understand: If you rotate the mouth control, say, on the +z axis, the mouth joint moves towards the -z axis? If that is the case, then one reason comes to my mind: Your mouth control is inverse oriented in relation to your mouth joints (has a mirroring effect). Like you said. Now you have two methods…
Rebb there's nothing really wrong about Maya, it's just that it has a different philosophy than Max when it comes to modelling. The strength of Maya is that everything is unified. You can basically access the whole app from within the hotbox, which is great for fullscreen users. However the downside is, when you model you…
Just edited the script and it now works fine. I have just tested it with 100+ models with 170 polys each. I think that the problem with the script is when the script loads up it is defining the local variable as 0 so that when the script runs it thinks there is no objects selected. This is causing the button to be greyed…
Hi everyone! This is a general question that I hope I can get some clarification on. But I'm getting the vector direction, angle, distance, and dot product of an object. I cannot for the life of me understand what some of the output means or how I can use it to set conditions in my code for the direction. For example:…
Just seen this on NVIDIAs channel (https://www.youtube.com/user/nvidia) [ame]www.youtube.com/watch?v=VfC9yVnEKhg[/ame] [ame]www.youtube.com/watch?v=tZ1XjSYKJmg[/ame] Using the Tegra NOTE 7, which looks to be about £140. Which seems like a great price to me. And i'm definately thinking about getting one having seen the…