Oh, one more thing... As you your boot is quite square and stylized, i'm guessing you'll want to keep certain edges sharper, in that case, it's all about strategically placing loops on your base mesh. experiment putting loops where you wants sharpness, go back and forth until you are satisfied. *keep in mind also how you…
Painter splits objects up by material so any exported objects that share a material will be baked to the same texture. There's no need to combine meshes etc. for any of this - you can unwrap multiple objects together in Maya
so here's what i think about this plugin: the plugin itself is very good, but the purpose of creasing in the workplace is questionable. if you've used maya or modo before, you've probably already used semi-sharp creasing. turbosmooth pro quite simply adds this functionality. the plugin interface will be familiar to anyone…
Very nice work! Only thing I would crit is I notice on your hardsurface stuff very sharp edges on everything. There really isn't the kind of subtle bevel in your highpoly that I would expect from real world materials. I think this especially hurts when baking, because normals always come out better with even more…
* Looking for: Frontwire Studios (http://www.frontwirestudios.com) is looking for UE4 programmers with experience in websockets and general web dev for our upcoming project, a cyberpunk combined-arms shooter called Galaxy in Turmoil. * Our exp: a talented and devoted team consisting of developers in the industry and…
Gaming Shifts Is Currently Recruiting 3D Artist's,Programmers,Animators,Music Creators, And Writers. We Currently Have A Small Team That Does Pretty Much Anything Need For A Game As A Matter Of Fact We Have A Couple Games On The Works As We Speak.We Are Looking To Grow Our Team Of Members To Be More Productive But Not Only…
Hey @KrissyH , your piece is coming along well! I'm coming from the 'How the F%&# do you model this' thread, so I'd like to share some ideas on how to tackle the moss covered roof. I believe you're headed in the right direction, but I'd just add more geometry onto the moss and 'tuck' in the edges so you dont get sharp…
We are currently seeking artists for our Sci-Fi game. The ideal candidate is self-motivated and has time to dedicate to game development. The theme and aesthetics of this project is near-future scientific realism. We are looking to fill the following positions: 3D Character Artist We are looing for someone who has…
Before I Start The game currently has a group of 2 people working on concepts. Nothing is set in stone and if you join the team, any ideas you have can also be included in the project. The game is being built in the Unreal Engine using C++, but if you know the Blue Print system well, please also apply. SteamFall—Game…
Hi, my name is Gru and I am the head of Ennoble Studios. I have 2 Steam-published games behind me, 3+ years in Unity programming (C#), 5+ years in IT/software employment, asset store developer... Currently the game has 1 dedicated game designer and myself. I am looking for an additional game designer that is reliable and…