Not sure if this has been posted yet, but there seems to be some backlash about Unity's licencing model (along with a whole bunch of other stuff, like Unity still using last century's Mono) after UE4 was announced http://forum.unity3d.com/threads/235141-Unreal-Engine-4
I'm using the same fbx from max to xnormal to unreal. I triangulated before exporting from max, baked properly with a cage using both explicit tangents and not (in both cases the settings are correct on export from max and import to unreal). I tested with the binormals setting on and off for both versions. Unless I majorly…
Pretty much. Note that while you shouldn't export tangents you should export normals in some form, whether that's smoothing groups, Maya hard edges, or custom normals. Also make sure you've taken care of all the usual suspects--for instance put a triangulation modifier at the end of your Blender modifier stack because…
Well, of course it does - we've had real time lighting solutions since the original Unreal Engine ;). The key differences this time are that the renderer is deferred, meaning moving light sources are pretty cheap, but it now lacks a dynamic global illumination solver and would have to use something like lightmass to bake…
Hi guys, I am completely new to 3D art or even digital art at all apart from one test piece (Still unfinished and linked in the post ) and I'm looking to learn how to use Unreal Engine for landscape creation and character creation.... Anyone willing to help me through the basics???
I've been watching the videos from the Unreal youtube channel, but in case I missed something, what exactly does UE4's Metallic attribute affect? I can't seem to put my finger on the difference between their examples of a really smooth metal and nonmetal example shere, and it's really bugging me
Awesome, cant wait to give that a read. Though I cant help but be disappointed that every time I see a reply to this topic. I keep hoping I see the words "Unreal Engine 4 released to the public" like with UDK. I have a feeling though that may not happen for quite some time.
@ambershee... I was mostly implying that apparently it's become much more easier and/or feasible to develop your tools, even if it's the whole engine, and even if it's next generation in-house instead of working with the current available tools and/or license the soon to be released tools compared to the past, where only a…
I'm sure that all of the features that were in the Samaritan demo will be in Unreal Engine 4 from day one. That being said, I'd love to see a new franchise from Epic using the Samaritan universe and aesthetic. Gears (as much as I adore it) is a current gen' IP, and I hope that we have something new for the future.
I just saw this today.Did the udk page and all of its content(and valuable posts,gems,etc.)got replaced with ue4?Im in a panic becouse ive been away from internet for a week and i find this.. https://www.unrealengine.com/blog/welcome-to-unreal-engine-4 A simple explanation will ease my heart attack.