wester, cool doodle-machine! More crossposting from http://www.polycount.com/forum/showthread.php?t=107672&page=3&highlight=grime just adding more stuff everywhere.. replacing placeholders.
looking really really great so far, i did something very similar recently :) same engine/car too http://www.polycount.com/forum/showthread.php?t=91974&page=3
Crossposting from my enviro-thread: http://www.polycount.com/forum/showthread.php?t=107672&page=3 Doing some more modules for the scene, gonna focus on some of the bigger parts for a while :)
it's a combination of 3 things: Close-up camera hefty FOV and an extremely disproportionate background. Zoom out a bit, turn down the FOV and render it with a better background, and it'll look 10x better.
Small scene I made to learn Cryengine SDK Some more pics here [ame="http://www.youtube.com/watch?v=9kKw4w1lF-k"]Desert scene (Cryengine 3) - YouTube[/ame]
Went back like Swizzle suggested and tried to include the pointers he gave me. I have to say I'm really glad I did, thanks a ton for the C&C Swizzle! <3
Visited some family in NY for the last 3 weeks...totally killed my productivity but I'm back at home now and it feels great. Concept by Artyom Vlaskin, going to be starting the LP later on tonight.
Working on my first sculpt with Mudbox. Never sculpting before, go easy on me :). And lately working on this guy Going to do Max Payne 3 but with the original Max "Constipated" Payne face.:poly136: