Hay all you crazy talented people. @ afisher : THAT GUY IS BOSS! @ skylebones : Totally dig that Cyclops. @ Scythe : Looking good man. Perhaps the ears angle back a bit too much but either way she looks good. I am looking forward to seeing her with hair :thumbup: @ dom : AWESOME! x-post city limits. Which vest is best?…
Finally what my brother and I have been working on is out! DEFENDERS of the Last Colony, the game made by a couple polycounters in almost a year of spare time and the support of many other here at the forum is released on XBOX LIVE INDIE GAMES! You can purchase the game for just 80 Ms Points or try out the demo version for…
Your normals are quite broken, especially around the bottom of the grip, it looks like a case of incorrect smoothing groups combined with not enough geometry to hold the shape and the normals are as a result buckling. The same effect can be seen around the top of the grip also. It is best to separate the different…
I suppose I probably took it too far. It just looked like he was wearing some strange light contacts like these. http://camoeyes.com/wp-content/uploads/2012/06/white-manson-contacts-1.jpg and I wanted it more like this http://www.yalerecord.com/wordpress/wp-content/uploads/2011/11/Bill-Murray.jpg For the expression I guess…
JacqueChoi - yeah I have been working on sss stuff or the past few weeks. it's really really tricky to get the settings right. This tutorial helped me with which texture maps to use and what they should look like should work with vray or mental ray sss http://www.gamedev.net/topic/585052-real-time-skin-shader/ This one is…
Since the DOTA 2 info pdf's came out a lot of people have been using gradient overlays on models using different techniques. I've seen a few different ones here and there using projection in zbrush or directly painting onto models etc etc, but they all seemed a bit annoying to get good results with. Decided to stick this…
Hi Jestersheepy. Looking really good, hope you done mind a few comments. Is it supposed to be sunset? I would either pick full on sunset and add some sunset colors into your scene or pull the sun up a little bit and brighten everything up a little bit. Brighten up the sky a little bit too. It looks a little dull and…
This flooring is looking pretty sweet, I enjoyed the little viewport play session. But I also caught something which I wanted to point out: Your bricks are all flush and angled the exact same way -> like they were placed by a laser guided sensor with just the right amount of grout to keep everything perfect 500 years…
Haven't highpoly modeled in about 2 years I think, so the last couple of weeks I've been putzing away on this for a few minutes a night. Besides the wheel and some bolts/rivets its all one continuous mesh. My own feedback: I wanted to brush up on highpoly modeling and focused less on the weight of the object and how…
Grimm, Bonebrew, nordahl154, seth: Cheers guys :) I will probably make a thread for this project in a few days. Yeah, the mortar is a separate subtool. Basically my workflow was as follows 1. Sculpt 3 bricks of different shapes and sizes 2. Bring them into Max, decimate and align along a square plane 3. Bring the plane and…