Oooh, you read my mind memag! I learned about that "Set relax to the ctrl + shift + MM roll" trick from Glen Southern (and undo to the ctrl + shift + MM reverse). Now I can't live without it! Thanks for the tip! One more thing: Is there any way to set a hotkey to scroll through shading options PER OBJECT (default Silo…
Hi guys, Just another update of new improvements and bug fixings. Hope you like it. http://www.digitalfossils.com/Download/VoidWorld-Sept-12.rar Summary of changes * Primitive object creations are more flexible. You can drag out the object in the scene with LMB/NMB, adjust the parameter values, once satisfied, click the…
new update. http://www.digitalfossils.com/Download/VoidWorld-may-5-11.rar Summary of changes: * Pivot snapping bug fixed. * All user setting file export/import now default to Documents folder. * Scaling now respects manipulator pivot position. * Chamfer tool is improved. The outcome is more reasonable. Thanks! passerby:…
is there a way to edit multiple uv's at once, i find it seems kinda odd that i can edit subcomponets of multiple objects at once but once i hit U to get the UV editor it just only working on the first thing selected.
the binding the same key a few times is actually a feature ghib not all tools work in all selection types so you could have say 4 tools bound to the b key that work in object, face, edge and vertex modes.
ya i actuly never use scroll to zoom always use alt+rmb so i never noticed, and though it could be a feature since enabling/disabling snapping and change the mode can be usefull when trying to place a object
new update. http://www.digitalfossils.com/Download/VoidWorld-sep-19-11.rar Summary of changes: * Radial menus can be activated by mouse buttons alone. * Radial menus and streamline tools can share the same set of hotkeys. But they should use different mouse buttons. * Edit > Options > Radial Menu Options > Sticky Enabled.…
oo, I also wanted to ask if I could get a hint when there'll be a regular collada load/export option? also: I don't want to bring up too many seperate topics at once here, but about the material system.. I'm just looking at it now and I really don't know about having a different set of materials for every object. It's an…
Seems like there's a lot of potential in this, but it's not quite there yet. Was messing around and I believe I found a bug ( or it could just be me not noticing something ) - If you combine two objects you cannot hold shift to select multiple individual edges/verts/faces back and forth between the two. Doing so will cause…
Try the attached file. When I try adding the second closed loop of creased edges on one side of that object (see screenshot) I get a crash. Hmm - for strange reasons I can't upload stuff here - please download from here