If I understand correctly Select next Active looks at the relationship between the Active component and the previously selected one and infers the next component to select from there. Therefore, the function is not designed to operate on loop input, and is not designed to output anything else than a new Active component…
@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…
i have an older generation macbook pro and a mini here. i'm also not running sierra yet and generally shut down stuff like gatekeeper if i can (which seems to be the culprit in the issue you linked to). personally i am contemplating to upgrade my MBP this year to the 2015 model they are still selling:…
No problemo ! All working now :) Also : wow. I didn't realize it when initially bringing up the request for a Simple mode, but there are definitely some nice (and unexpected !) side effects to it that I just noticed when trying it out in practice. Basically ... even without using workplane-bound transforms operations per…
I am not confused...and I agree they have a "right" to hire their own developers. But as history has shown, their developments are not always welcome by the Blender Foundation. Dont forget that there's far more information at play here that puts my concern in a proper context. For example, the blog post by Ton saying funds…
@musashidan @pior I completely get what you guys are saying, I understand possible scale issues and all that stuff, that's not what i'm saying though.. Let's ignore GoB, ZBrush and stuff - that's not the point, they work as expected. I know how to correctly work with zbrush and it's scale. The issue is - Let's say if…
From the perspective of someone who grew up with Blender, the interface has improved by leaps and bounds... I can see how it would be more difficult for someone who's been a life long Max or Maya user. The thing is, any new software is going to require some effort in order to get up to speed. That's kinda normal. And yes,…
@musashidan I downloaded QBlocker just now and played around with it. It's nice - I can see the ability to set a working plane being pretty useful. AFAIK it doesn't implement wondermesh's primitives, but the objects it creates do have parametric values you can tweak after creation. The box however doesn't have any for…
@pior When I said I was confused I wasn't being sarcastic or anything—I am genuinely confused whether the performance I showed was what he considered unacceptable. That's why went ahead and I recorded it. Because if it's not then there's something else contributing to the performance issues he described, making it solvable…
@renderhjs That's a great way of doing it too! I'll need to add that shift+7 to my brain shortcuts, since it's a very powerful tool to have. Thank you for sharing this! Working limited to an angle threshold can sometimes not be ideal for all meshes and shapes, that's why I like having manual control of everything, anytime.…