Ok two more questions: 1) blender seems to select stuff that is million miles away. Is it possible to change the pick distance (single click)? 2) is it true that blender simply doesn't know (or care) what I might want to do? Say I select a bunch of vertices in the UV editor and click-drag on one of them to move -…
i find it funny that when an actually valid criticism about blender comes around that a lot of people punk out with the excuses. fyi, blender was the first 3d-modelling program i ever used, and i love it. but to say that ngon support wouldnt be usefull is foolish. i have to wonder how much modelling you actually do inside…
@Udjani I definitely will try it out. Currently the chamfer mod in max 2020.2 is seemingly the best out of any DCC app right now. Although I don't mind moving to blender for its other features. @pior Fantastic thank you for the write-up. Handling transformation like that definitely feels more fluid for a 3D app. Anything…
There's no way to store components to be selected afterwards (Tags/Clusters) - vertex groups in editmode - object groups in object mode both using the CTRL+G shortucut. Quad view completely useless/broken -yes, but who use it? No auto wireframe for orthographic views -what is that? Too much switching modes due to this…
@rollin I think I understand what you mean. Blender's keymap configuration is quite convoluted. There's already a post about it on right click complain: https://blender.community/c/rightclickselect/nqdbbc/ I think you want to use the move command only when clicking on a vertex/ selection yes? not when you click anywhere in…
By default Blender breaks up selection and action into two buttons, meaning you would use right click to select an object, then you would use left click to use the transform gizmo. Personally my biggest problem with the default setup is that you have to use a hotkey to enable box selection which I really hated. I came from…
Hello! I was wondering if someone could point me in the right direction for some tutorials that would show me how to create a script that reproduces the following behavior: I often find myself in need of the Max Bevel functionality. That is similar to an extrude followed by a scale. It looks like this inside Max: Now the…
Thanks for the answers guys. Qs 3-5 are clear, but 1-2 still have some points I'm not clear on. About 1- @Udjani Closing the face and then extruding is exactly the solution, thanks. However let's move on to a more complex situation, and like you suggested, assume the edges are not even. In other softwares (Maya/Max) we…
Stuff i fixed in my fork of gob (those are old fixes and I don't remember exactly what was broken): - works with instances (in past If I remember correctly object sent to zbrush would be uninstanced) - object transformations are not destroyed (prevously I would apply rot,loc,scale on export to zbrush) - so eg. pivot of hat…
For me :) There's no way to store components to be selected afterwards (Tags/Clusters) Quad view completely useless/broken No auto wireframe for orthographic views Too much switching modes due to this When you select something, it automatically updates all the other modes, frustrating Totally useless RMB (default LMB)…