For the size you can set it to what you like then go to File > Defaults > Save Startup File. Just make sure that the scene / viewport etc. is in a state that you want to see every time you start the program. As for the normals overlay, I'm afraid it's hardcoded to use the same color as the body of the curve (the theme's…
@MACHIN3 Could you (or anyone reading this) elaborate on that? There are a ton of scripts I use that I could apply this knowledge to. I understand I need to iterate through selected objects to be active so that I can execute whatever commands I want to, but is the code you shared doing that? The for at the beginning is…
Hmm...curious as to why this 'Mega Thread' wasn't made a sticky after all this time, rather than relying on OP bumping every once-'n-awhile through interested eyeballs browsing for relevant info? Oh well...anyways I'd gone back ten pages too check that I'm not doubling up linking this tidbit relating to Blender's much…
Because the texture is physically part of the blend file now. This is what packing does. And Blender will use the internal version of this texture now. Not the one in the path, even when there is this texture still available. So the path is in fact invalid. When you unpack the texture to its original path, then it is…
It's publicly available. Read the mailing lists here(just search for "Valve"): http://lists.blender.org/pipermail/bf-committers/ It's Longshot that any buyout would happen - the current license says that every contributor to Blender would have to agree or have their individual code taken out of Blender before the buyout.…
@Udjani Setting up this shortcut through the context menu will add it to the Object Mode section of the keymap. To make it work in the 3D view independently of mode you need to add it to the 3D View (Global) section. Go to the Keymap tab in Preferences. Since you already created a shortcut it's quicker to search for it to…
@"Michael Knubben" : "crucially, Blender _does_ display the collection in the top left of the viewport." I would say : close, but not quite ! It does display the name of the currently active selection (last collection that was proactively clicked on or interacted with in the outliner), but that is different from the…
Sorry it's been a long time since I've used Max but rereading your initial post I think you want to constrain a vertex to any of it's adjacent faces?For volume constraint in Blender you can try the Shrinkwrap modifier.Duplicate your mesh and name it,template for example,you can set it to wireframe in the mesh tab viewport…
Thank you for the script! Im still trying to find a quickier way to bulk edit different objects and packing their UV channels for lightmap automation without merging them... I came up with this updated version but since I suck at python its not getting me results. import bpy for obj in bpy.context.selected_objects:…
Yeah those are pretty unrealistic promises for software like this. The PR is really getting ahead of itself... I would, but I'd probably get the response "submit a patch", "who cares you got it for free you can't possibly complain ever", "wait for 2.6x" or something along those lines. Just to start with 2.49b.... DAE -…