You can transfer from any polycount to any polycount with the Data Transfer modifier :) Think of that thread about Guilty Gear Xrd and how they made giant balloon pants to transfer the normals from onto the guy's in-game pants. Using this modifier you can make the low-poly look quite a bit closer to the high-poly model at…
@FUIOSG be sure that both curve origin and object origins share the same location. Also yo can enable the option to display modifier in edit mode so you can directly work on the object with modification (it's in the modifier header) For simple model as tubes and extrusion, the curve option with taper and bevel object works…
Here's a quick example of how you'd set the modifier up for hard surface work. The modifier is on in the right pane, and off in the left pane. I have an ordinary cube with hard edges on the first layer. The modifier is on on the right side, and off on the left side. To get it working for a hard-surface type of thing you…
I've stopped using Modifier List because it often lags behind current releases, and breaks in significant ways. I loved it, but just can't rely on it :/
@So3Datel unfortunately you cant have collision between splines, but if the end result doesn't need to be animated then you can use a strip of polys with a cloth-sim pres alt c to convert to a mesh (this bakes the current frame of the animation to the mesh) then delete one side of the strip and convert to a spline. or if…
yeah, Blender has some of these tricky tricks, hopefully we got a better performance with the new opengl 2.1 support and opensubd btw, are you sculpting in dyntopo mode or multiresolution? actually blender has no deep history stack like maya or softimage, because there are modifier and data properties to keep important…
Shading breaking on small objects, second image the shading is not looking good, if I increase the size of the object and apply transform It will fix it, but I need the object to be small with transforms applied Is there a way to fix this without having to apply the weighted normals modifier?